Quite a few of you use Unity to create 3D video games, so we wrote a tutorial on how to use Animeeple with Unity. The tutorial starts with a blank project, and goes through creating a controllable character who walks, turns, runs, and kicks. Here's where you can find it: http://www.animeeple.com/documentation/Unity
Even if you don't use Unity, we hope you find the parts about creating game appropriate assets useful. We go into creating loops and removing root motion, both of which are handy to know. Enjoy!
Recent Posts
Saturday, January 30, 2010
Wednesday, January 6, 2010
Wiki temporarily down
Posted by
Leslie Ikemoto
Our wiki is temporarily down because our service provider is doing some maintenance. It should be back up tonight. Sorry for the inconvenience!
Monday, December 7, 2009
New release!
Posted by
Leslie Ikemoto
We've got a new release of Animeeple for you! This release features a new webpage layout, which should make shopping for characters and animations easier. Enjoy, and as always, let us know what you think!
Friday, November 20, 2009
Sparkle in Motion
Posted by
Leslie Ikemoto
Sparkle's tip of the day: Animeeple runs on Intel-based Macs, not just PCs!
Wednesday, November 18, 2009
Okan plays Mini Ninjas
Posted by
Leslie Ikemoto
The bottom line: Thumbs up on the engineering and artwork! Thumbs down on the training. http://okanarikan.blogspot.com/2009/11/mini-ninjas-rookie-mistake.html
Saturday, November 14, 2009
New release!
Posted by
Leslie Ikemoto
We've got a new release of Animeeple for you. What's new in 0.3.6?
software.html
As always, let us know what you think!
- Documentation covering our new interface, both text and video! Check it out at http://www.animeeple.com/documentation.html.
- By popular demand, you can now drag animations directly into a scene. This is useful when you have a skeleton that you want to retarget onto in an animation file, like a BVH.
- In the marketplace, every item has a button for searching for related content.
- If an animation has a pair, it will have a button for viewing it. For example, check out this slow dance animation, and click on the "paired" button.
As always, let us know what you think!
Friday, November 13, 2009
Sparkle in Motion
Posted by
Leslie Ikemoto
Sparkle's tip of the day: How do you unselect a joint when you're using the edit block?
When you're using the edit block, you can select a joint you want to rotate by clicking on it. To unselect it, press the "escape" key on your keyboard. Then you can select another joint.
For more information on the edit block, check out the this wiki page.


